WILDERMYTH REVIEW | GAMINGTOTETSU

Wildermyth, by Worldwaker Games, is a turn-based tactical RPG where the player controls a party of mythic heroes seeking to defend the proce
durally generated Yondering Lands against one of many possible threats.
                                                                                    
                 

                                                                                                                                                                                                                                                                      
                                                                                                  
wildermyth comes with nine campaigns, five pre-designed and four procedurally generated, though even the designed campaigns feature a large element of procedural content. Each one features a circular map with a number of zones, and has either an event or a battle against one of the game’s five factions, with the majority focused on whatever the main enemy of the campaign is. The map isn’t available in its entirety from the beginning, as the game is broken up into three or five chapters with each additional chapter revealing a larger part of the map to explore                                 

                                                                   



                                NEED TO KNOW                                                                                                         What is it? A tactical  RPG                                                                                                    combining scripted and dynamic                                                                                          narratives to unique effect.
                        Expect to pay $25/£19.49


                           Developer 
Worldwalker Games LLC
                           Publisher Worldwalker Games LLC,                                                                                                       WhisperGames

                           Reviewed on AMD Ryzen 5 PRO                                                                                                           3400G 3.70GHz, Radeon RX 590,                                                                                                           24GB RAM
                           Multiplayer? Experimental co-op mode
                           link Official site

Campaigns start with a few randomised heroes defending their home. They'll mean nothing to you at first, in their opening fight. Just a jumble of pieces, an old police composite. But soon things will start to happen. While travelling to the next encounter, they'll rescue a chicken. Your hunter will refuse to enter a village, and a prompt will ask if you want to press them. You'll notice two of your party have formed a rivalry, and are getting bonuses to their critical hit ("stunting", a far better term) chance as they one-up each other.



And then they die. Except... probably not right away. When someone falls, you choose what happens. They could escape but lose a limb. Someone could push them aside, permanently injuring herself to save her friend. Or you could let them die, but take their attacker down with them. This sounds like a bad trade, tactically. But before long you'll do it, because it feels right. It's the right time for it, and how they'd want to go
Across multiple chapters, you'll explore a strategic map, scrubbing away gross monster vibes, seeing off ambushes, and fortifying areas to fend off periodic invasions. You'll build workshops, restore cultural sites, and have side adventures. And small things start to matter.

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